Spaceship 768
Spaceship 768 is a bullet hell shooter created for a school assignment during gamelab. During this project I was mainly tasked with concept art, sculpting, uving, texturing and retopologizing. Some examples of my work can be found below the trailer.
Textures by Lukas Stolp
Spaceship 768
Responsibilities:
Concept Art, Sculpting, Retopologizing, Texturing, UVing
Team:
Programmers:
Wout van Poppel, Sjors van Gelderen, Ramses Jelsma, Oliver Engels
Designers:
Ruben Runhardt, Robin van Son, Martijn van der Linden, Tiemo Geuns
Artists:
Sudarshan Kumar, Vincent de Kock, Wolf van Veen, Dylan Driessen, Tommy Visser, Nick van Deursen, Lukas Stolp,
Jelle van Scherpenzeel, Chris Helmerhorst, Stefan van de Pol
Tools Used:
Zbrush, Maya, Photoshop, xNormal, Alchemy
About:
Bullet Hell game, created for a school assignment using Unity.